Essential question: How can I create opportunities for differentiation in Givercraft?
My plan to differentiate during Givercraft is to team up with Amanda and Andrea. Amanda came up with the idea of creating a chest of memory books. Amanda has already gone in and created a house with a chest in it. We will create a chest of books that students in need of help can teleport to. The books will contain memories from the book The Giver. Scenario two in the Givercraft course tasks students with finding books of memories and building the memories in MincraftEdu. On Tuesday we met in groups to brainstorm on how to differentiation the Givercraft course for students. Some of us were having difficulty understanding how to differentiate because we have not facilitated the Givercraft course yet. I believe when the course begins I will better understand how to differentiate to meet the needs of more students. After gaining this experience I should have a better idea of how to differentiate for the students in the Lord of the Flies and Maze Runner Minecraft courses. Facilitators will have to keep in mind many students may have thousands of hours of experience and may consider us novices. We will have to learn how to tap into their experience, so they can share with others. The Givercraft course is all so new to me, even playing the game is new. I am thankful that Amanda is allowing me to team up with her, as I gain experience. Amanda probably has a better idea of what student needs are in the course, as she took the Givercraft course last semester.
During the Tuesday meeting my group discussed a variety of ideas on how to differentiate for the students. Thomas was tasked with running the meeting. He took time to explain the Givercraft course and each scenario. He explained to us how and why we might need to differentiate. Cindy was in our group and she started brainstorming ideas on how to differentiate for students who aren’t gamers. Most of our time was spent talking about how to differentiate and engage experienced players who say they are bored and are destructive to others creations with less experience. It is also important to remember that some students may not want to play the game, those who would rather write/create a paper or book than build/create on Givercraft. I am looking forward to seeing if Cindy develops something for those students.